Category Archives: News

Alpha 7 is out! 02.28.14

Happy Build Day Survivalist,
We have just released Alpha 7 which I must say is our biggest update to date! The build offers a complete world visual overhaul with new smooth terrain, ground textures, plants, trees and a new lighting model. We’ve also added a stealth system with noises, smells and a rock throwing distraction system. If that wasn’t enough we’ve added a cooking/chemistry system with new and improved recipes. We’ve also added loot and crafting timers, new death/drop, spawning and joining options, a new sound mixing system, a mining helmet a flashlight bind key, some new animations and many bug fixes.
Note: With the addition of cooking and the campfire system, saves for versions prior to 7 will be incompatible. Alpha 7 will be the main build now!

Official Alpha 7 Release Notes

Added

  • Added new smooth terrain imported from the old world. The full terrain smoothing pass will come in the next big release
  • Added new high res ground terrain textures, new model trees, bushes, cactus, grass and destroyed building block pieces. Who says the apocalypse can’t be a beautiful place.
  • Added new sun shaft and brighter moon
  • Added a new stealth system with minimap noise blips, zombie color aggression icons and an object throwing distraction system which currently works with small rocks and pipebombs. The system also uses food smells. Meats smell the most, then charred, grilled and boiled smelling the least. Carbs smell the least, raw or cooked, at least to zombies, so things like corn bread and blueberry pie that do not increase your health but can fill you up smell very little. You can now run away in the dark and crouch and lose enemies. No more zombie GPS!
  • Added a campfire cooking system with many newly and improved recipes. The system uses 4 cookware including a cooking pot, grilling plate, sharp stick or chemistry beaker. Having a specific cookware combined with your ingredients unlocks new recipes.
  • Added a new horde spawning system where player’s noises contribute to the possibility of a horde spawning. Zombies no longer no exactly where you are day or night.
  • Added a new loot opening timer system. Crouching will take longer to open a loot container but make less noise. Take all gathers items quicker but makes more noise.
  • Added crafting time for crafting which improves the survival experience.
  • Added a new lighting model which allows point lights in the world and flashlights and torches to look better.
  • Added a flashlight binding key ‘F’ which toggles on and off your flashlight or new mining helmet if you have.
  • Added LOD for trees and large bushes and a slider in the video options that can be tuned to boost performance
  • Added new player spawn rules: New players in coop spawn near other players. Solo players spawn at start points. New players in PVP spawn at the nearest spawn 100 meters away from other players. If you quit and rejoin it spawns you where you were at. When you die if you don’t have a bedroll its spawn you randomly 75 meters away from your death location. If you a bedroll and dies a selection comes 1. Spawn at bedroll 2. Spawn near from bedroll (75 meters away)
  • Added new drop on death and quit options drop nothing, everything, tool belt and backpack only.
  • Added new player dropped backpack model and map icon so you can find your loot. The system only displays your last dropped backpack and the backpack stays in the world until it’s emptied.
  • Added start inventory of one water bottle and one can of chili
  • Added regular zombie, fat zombie and snow zombie idle, walk and pain animations
  • Added glass jar forging & molds, windows now have a chance to drop broken glass items that can be collected and melted into glass objects
  • Added in an industrial wall light and fluorescent ceiling light
  • Added model and icon for crushed sand
  • Added Goldenrod Tea, charred, grilled and boiled meat recipes
  • Added campfire and cook pots to the cabins
  • Added new stone hit sound set
  • Added Glass window forging
  • Added ‘Destruction’ group in the creative menu and icons which contains all destruction sets
  • Added preview icons for all existing building destruction sets modular sets
  • Added impact particle effects for various materials vs snow terrain and block destroy effect for snow
  • Added mining helmet to loot
  • Added impact particle effects for stone vs various materials
  • Added gravel recipe from destroyed concrete
  • Added new icon for Coal Ore
  • Added four variation set of steel sink faucet models
  • Added brass version of sink faucet set
  • Added gravel underground and reduced its stability so it can cave in making natural ore veins

Changes

  • Changed the flashlight and torch to useable melee weapons
  • Changed Rotated wood planks and rich wood so it tiles on stairs correctly
  • Changed pig, rabbit and stag art
  • Changed zombie hand animations to be more lifelike
  • Changed sand so it can no longer make glass, but it can be crafted into crushed sand which can be used with the new glass forging system
  • Changed Player punch does much less block damage
  • Change Removed recipe to make empty jars from sand and thin metal plates
  • Change lowered health regeneration rate
  • Change filling water bottles now gives you river water instead of pure water
  • Change water can be boiled into pure water in the cooking pot
  • Change removed glass pane recipe from sand
  • Change removed bed frame recipe
  • Change reduced chance to find backpacks, purse, suitcases, etc
  • Changed Rotated white and black woods so they tiled better
  • Changed Log blocks only yield 2 wood planks instead of 4
  • Changed Log spikes only yield 1 wood plank instead of 2
  • Changed Slowed fire rate of knives and improved animation
  • Changed Slowed rate of fire on stone axe and improved animation
  • Changed ore to be several clusters
  • Changed weight of iron ore to 96 ounces instead of 432 ounces since it is found in clusters
  • Changed stone stairs to be cobblestone stairs
  • Changed gunpowder and gas can recipe to be made with chemistry
  • Changed all prefabs in the world to use new smooth terrain blocks where applicable
  • Changed all destroyed and burnt buildings in the world to use some of the new block destruction set
  • Changed wooden furniture you can pick up a fuel value so it can be burned
  • Changed thinned loot containers in business areas in the plains/grasslands and upped spawning
  • Changed lower stainless steel fridge to not be a loot container
  • Changed sledgehammer hold and attacks
  • Changed Biome spawning to improve zombie counts
  • Changed stack number on crushed sand to 16
  • Changed Concrete blocks break down into gravel now
  • Changed red plank and red barnwood recipes to require less flowers per wood ratio
  • Changed pine forest spectrum to have more variety
  • Changed gravel so it’s harder to mine and iron ore weigh less
  • Changed concrete recipe so it requires gravel instead of stone or destroyed concrete
  • Changed Removed potassium nitrate, coal and lead ore from the world, instead it is found randomly when iron ore is destroyed

Bug Fixes

  • Fixed reflective water is not switched off unless you quit the game and re-start again
  • Fixed zombie dogs so they don’t spin circles
  • Fixed hunting rifle, sniper rifle reload animations to not jerk the camera
  • Fixed bushes to break easier and drop sticks
  • Fixed burnt zombie so he has the right shader
  • Fixed windows so zombies can see through them
  • Fixed naked zombies not always playing their attack animations
  • Fixed hunting rifle ammo icon based on bug report
  • Fixed problem that chunks were not drawn any more
  • Fixed crouch punch for male
  • Fixed feet clipping on the zombie dog
  • Fixed crouch punch for female
  • Fixed wasteland having concrete layer under it

Known Issues

  • When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Mac builds need to quit via the task manager
  • Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
  • Upgrading to Alpha 7 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem
  • Augers and Chainsaw make idle sounds when they are out of gas
  • Sometimes trees are not rendered but their collision is there. The work around is to restart your server and restart your game. We will work on this for a patch.

Alpha 7 Status update! 02.22.14

Hey Survivalist,

Some of you have been asking for more development update news so here goes. We’re crunching hard on Alpha 7 which we still hope to get out to you before the end of February. Alpha 7 will include smooth terrain which has been completely redecorated, a new lighting model, new stealth system with rock throwing for distracting zombies, a new cooking/chemistry system with many new recipes, glass forging, new player spawning and backpack dropping death options, a new sound mixing system and so much more. This is going be a big one kiddies so buckle your seat belts and stay tuned.

But in the meantime here are 4 new screenshots to chew on. You Stay Cool now, The Fun Pimps.

Alpha_7_Preview_05 Alpha_7_Preview_07

Alpha_7_Preview_08 Alpha_7_Preview_06

New Alpha Pricing & Alpha 7 News! 02.17.14

Howdy Survivalist,

The past few months we have received hundreds of comments from customers suggesting that our early access Alpha pricing is too high and not aligned with other early access products.

Our original pricing for Steam was set to be aligned with our Kickstarter Alpha access pledge folks who paid $35. Since Kickstarter, much time has passed and the pricing requests continue to pour in.

That said we feel the best thing for the customers and the future of “7 Days to Die” is to listen the people and lower the price.

Effective through Beta our new single unit Alpha price is $24.99 and our Alpha 2 pack is $39.99! These prices will stay effective until Beta. We thank all of you who have supported our product so far and will strive to make it the best damn zombie game we can!

We’re also working hard on Alpha 7 which is on target to be out before the end of February. Smooth Terrain, Stealth and Cooking are confirmed features as well as a bunch of smaller fixes, improvements and features including new death options.

 

You Stay Cool

The Fun Pimps

7 Days to Buy 33% Off! 02.07.14

Hey Survivalist,
Folks we’re running a 1 week special promotion 33% off on both our single unit and our 2 pack so you have 7 Days to Buy 7 Days to Die! The sale ends on Valentine’s Day so act now and get your sweetheart 7 Days to Die.

7 Days to Die 33% off Sale!

Later today our new Alpha 6.4 update will become the main version to unify our customer base making everyone compatible. Please do not expect saved games from Alpha 6.3 and older versions to work.

Alpha 7 News – And for those of you asking about Alpha 7 here are some new screenshots showing off our new smooth terrain, mesh trees and new grass. It’s a complete world visual overhaul and it’s looking freaking amazing! Also included in Alpha 7 is our new Stealth System that interacts with our new night spawning system that spawns Dynamic Hordes based on the player’s actions. And if everything goes well we’ll also be including our new Campfire Cooking/Chemistry System. We’re working hard to get Alpha 7 out as soon as possible we expect it to be out before the end the month.

Alpha_7_Preview_01 Alpha_7_Preview_02

Alpha_7_Preview_04 Alpha_7_Preview_03

 

Stay Tuned Kids
Same Pimp time same Pimp Channel
The Fun Pimps

Alpha 6.3 patch is out! 02.03.14

Good Morning Survivalist,
We’ve just released Alpha 6.3 patch that has some great fixes and a few gameplay tuning changes that improve the game. If you’re still playing Alpha 5 and want to try Alpha 6.3 here’s how you do it.

  1. Open your steam client.
  2. Click on Games/View Games Library
  3. Right click ‘7 Days to Die’ and select properties
  4. From the new popup dialogue box select the ‘BETAS’ Tab
  5. Under ‘Select the beta you would like to opt into’ – select ‘alpha6 – Beta Testing’
  6. The game will then update and download Alpha 6
  7. Switching back to Alpha 5 is as easy as repeating steps 1-4 and on step 5 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to Alpha 5 which will be re-downloaded and you can try Alpha 6 after it is improved.

And for your detailed oriented folks here is a complete list of new Alpha 6 Release Notes. So check it out now funk soul brother!

Official Alpha 6.3 patch notes

Changes

  • Changed all loot containers to have a greater chance to be empty
  • Changed cars to have more tool loot
  • Changed mailboxes to have more paper loot
  • Changed Less chance of finding backpacks in the wild loot
  • Changed length of IP field to allow longer URLs
  • Changed length of Port field to allow more room for IP field
  • Changed crops grow slower and no longer grow underground from torch lights

Bug Fixes

  • Fixed IP input breaking connection attempts after leaving a server
  • Fixed pasting IP from clipboard not registering

Known Issues

  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Mac builds need to quit via the task manager
  • Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
  • Upgrading to Alpha 6 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem

Alpha 6.2 patch is out! 01.30.14

Howdy Survivalist,
We’ve just released Alpha 6.2 patch that has many fixes and changes making Alpha 6 much better to play.

How to participate in Alpha 6

  1. Open your steam client.
  2. Click on Games/View Games Library
  3. Right click ‘7 Days to Die’ and select properties
  4. From the new popup dialogue box select the ‘BETAS’ Tab
  5. Under ‘Select the beta you would like to opt into’ – select ‘alpha_6 – Beta Testing’
  6. The game will then update and download Alpha 6
  7. Switching back to Alpha 5 is as easy as repeating steps 1-4 and on step 5 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to Alpha 5 which will be re-downloaded and you can try Alpha 6 after it is improved.

Changes

  • Changed on Mac the reflective water is set to off per default improving frame rate
  • Changed shotgun to use animation clips to support single shell loading
  • Changed reduced radiator to have 2 pounds of brass
  • Changed reduced weight of car batteries
  • Changed trophy 2 and 3 to lead and tungsten
  • Changed Breakdown Weapon recipe name and tip description to say Breakdown Item instead
  • Changed sharp stone attack has been removed and is no longer a weapon may come back in alpha 7
  • Changed mp5 to SMG on all items
  • Changed Kicking and banning to search if name contains than input instead of starting with the input. Also added player id as a fallback. Player id can be seen by using the “lp” command.

Bug Fixes

  • Fixed player hosted game servers were not showing in the game browser.
  • Fixed game Info player counts were showing incorrect numbers
  • Fixed favorite servers list would break if you had no other favorites and added a manual favorite entry.
  • Fixed unable to remap reload/take-all key, should now map correctly.
  • Fixed bug when mining less than 16 blocks above bedrock pressing E brings up a console error IndexArrayOutOfBounds
  • Fixed brass trophy so it can be smelted
  • Fixed female third person wrench hold and use animations
  • Fixed crossbow bolt from stuttering when reloaded
  • Fixed female crossbow animations
  • Fixed shotgun reload and crossbow stutters
  • Fixed animator warning for sharp stone
  • Fixed Crafting Grid Item Loss when quick crafting using known recipes if you switch from recipe to recipe you will lose the items on crafting grid.
  • Fixed Add an ounces and burn time for gas cans for the auger and chainsaw.
  • Fixed Multiplayer\Client de-sync all containers de-sync between server and client resulting in loss of items, item duplication, and in some containers which have randomly generated loot multiple different instances of that loot.
  • Fixed Forge didn’t sync between clientsKnown Issues
  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Mac builds need to quit via the task manager
  • Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
  • Upgrading to Alpha 6 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem

Known Issues

  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Mac builds need to quit via the task manager
  • Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
  • Upgrading to Alpha 6 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem

You stay cool
The Fun Pimps

Get your 2 pack for $49.99 now! 01.24.14

Hey Survivalist,
Some of you have been asking for a lower price and we listened adding a new 7 Days to Die 2-pack for $49.99 on Steam. Get a copy for yourself and give one to a friend and you’ll both save big on the price. Who says zombie games don’t have good coop!

7 Days to Die 2 Pack!

We’re also working hard on some quick fixes for Alpha 6 and working on some great upcoming Alpha 7 features like stealth which is coming along nicely.
Stay Tuned
The Fun Pimps

Alpha 6.1 patch is Out! 01.17.14

Howdy Survivalist,
We have an auto update for you that fixes the following common bugs that some of you may have been experiencing. We are sorry for any issues you have had with our Alpha 6 steam release and we thank you for your patience.

  • Changed balanced gas can consumption for Auger and Chainsaw. Note this is not a permanent but a temporary solution.
  • Fixed male punch animation now works
  • Fixed Improved male and female crossbow animations
  • Fixed bug where dedicated servers would not show up in the list.
  • Fixed name length cutoff adjusted to be more accurate
  • Fixed bug with score rows throwing a null error when viewing scoreboard when someone leaves/enters game.

If your still on Alpha 5 and want to try Alpha 6 here’s how you configure your Steam client to participate.

  1. Open your steam client.
  2. Click on Games/View Games Library
  3. Right click ‘7 Days to Die’ and select properties
  4. From the new popup dialogue box select the ‘BETAS’ Tab
  5. Under ‘Select the beta you would like to opt into’ – select ‘alpha_6 – Beta Testing’
  6. The game will then update and download Alpha 6
  7. Switching back to Alpha 5 is as easy as repeating steps 1-4 and on step 5 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to Alpha 5 which will be re-downloaded and you can try Alpha 6 after it is improved.

And for you detailed oriented folks here is a complete list of new Alpha 6 Release Notes. So check it out now funk soul brother!
[url=http://7daystodie.com/alpha-6-is-out/] Alpha 6 Official Release Notes[/url]

You stay cool
The Fun Pimps

Alpha 6 is Out! 01.15.14

What’s happening Survivalist,
I’ll tell you what’s happening the Pimps have just released Alpha 6 with many new features including: a much larger world, an awesome new metal forging system for gun and bullet crafting, a new snowy biome, 3 new snow zombies, many new locations including a ski lodge, sawmill, army camps, a ghost town and more. The build also has many user requested fixes and changes including better PVP player spawning, new key bind window with mouse support, a new server info panel and a new hold down ‘E’ vacuum item pickup function.

Here’s how you download it!
We’re using Steam’s awesome Beta feature which means users can still access and play Alpha 5 or try out the new Alpha 6! Both will be available and here’s how you configure your Steam client to participate.

  1. Open your steam client.
  2. Click on Games/View Games Library
  3. Right click ‘7 Days to Die’ and select properties
  4. From the new popup dialogue box select the ‘BETAS’ Tab
  5. Under ‘Select the beta you would like to opt into’ – select ‘alpha_6 – Beta Testing’
  6. The game will then update and download Alpha 6
  7. Switching back to Alpha 5 is as easy as repeating steps 1-4 and on step 5 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to Alpha 5 which will be re-downloaded and you can try Alpha 6 after it is improved. Although we have tested the build there is likely to be be some unknown issues. The known issues are listed at the bottom of this page.

And for your detailed oriented folks here is a complete list of new Alpha 6 Release Notes. So check it out now funk soul brother!

Official Alpha 6 Release Notes

Added

  • Added new snow Biome into Navezgane
  • Added brand new metal forging system for making ingots, gun-parts and bullet parts
  • Added weapon breakdown system and crafting for the pistol, shotgun, sawed off shotgun, sniper rifle and bullets
  • Added 3 new snow biome zombies including the Frigid Hunter, the Frozen Lumberjack and the Frostbitten Worker
  • Added dynamically sized loot containers and UI
  • Added mouse key bind support
  • Added new server info panel for the server browser window showing all game options
  • Added game options to Disable/Enable NAT for player hosted games
  • Added scrap iron, scrap brass and scrap lead special wildcard recipes to the top of the recipe list.
  • Added new weapon breakdown special wildcard recipe to the top of the recipe list with a special yellow color
  • Added a new “suck nearby items” function: when you press E all items on the ground in a 4m radius get moved towards the player and auto-collected
  • Added new Take All loot container hot key which shares the players reload binding
  • Added new DaysToRespawnIfPlayerLeft option to spawners so zombies won’t spawn inside locations that have been cleared unless abandoned by players for several days cities are excluded
  • Added tooltip line sound and gui that shows help for some special recipes, weapon repair, weapon breakdown and new forge functions
  • Added new primitive Stone Axe and Sharp Stone weapons
  • Added 2 new gas station points of interest to the snow biome
  • Added a large ghost town point of interest in the southeast desert biome
  • Added a huge ski lodge and sawmill in the north east corner of the snowy biome
  • Added 3 new different army recon campsites with sandbags and foxhole trenches and military loot at various biomes to Navezgane
  • Added a new business to the plains and 4 new campsites at various biomes to Navezgane
  • Added car wrecks in the world with static crawler and dogs spawners in the areas
  • Added new gravel and asphalt roads and ponds and lakes to the new larger Navezgane
  • Added more cars, road signs and light poles to the new larger Navezgame
  • Added many new player starts spawn locations to Navezgane
  • Added medicine cabinets, televisions and paintings to the buildings and houses in Navezgane
  • Added full sound sets for crafting, forging, map and build menus
  • Added military loot to new military munitions chest
  • Added iron bars model and crafting recipe
  • Added new Tungsten Door & Recipe
  • Added recipe to break scrap metal walls down into scrap metal
  • Added forge and iron wall block and recipe
  • Added paging for game options panels to accommodate the growing number of game options
  • Added medicine cabinet as a new type of loot list
  • Added army awning tents blocks, sandbags and camo netting for army camps
  • Added clay lump recipe from corn meal and water
  • Added corn meal loot to cupboards
  • Added weight to tools so all sensible items can be melted down or turned to scrap for forging
  • Added empty bullet casings, 9mm bullets, 10mm bullets, 7.62 bullets, candlestick, trophy, car batteries, radiators, Venison stew, Blueberry Pie to loot
  • Added Forge GUI backdrop, animation and Forge particle system
  • Added large and small bullet casing items
  • Added icons for bullet casings
  • Added bullet tip item
  • Added icon for bullet tip item
  • Added brass door knob item for scrap material
  • Added lead fishing weight item for scrap material
  • Added broken down gun pieces for all weapons except the RL and Hunting Rifle
  • Added mold objects for all gun components
  • Added new tooltip hints when placing items in the forge
  • Added car lead battery loot item
  • Added new stone axe, sharp stone recipes
  • Added rocks to plains and desert biomes
  • Added sniper rifle recipe
  • Added ingot mold recipes for brass and lead
  • Added clay drop chance to desert ground and forest
  • Added recipe for concrete from cinder blocks
  • Added short shotgun barrel mold recipe
  • Added text entries for new enemies, items and molds
  • Added model and icon for scrap iron, scrap brass, scrap lead and scrap tungsten
  • Added brass candlestick item and icon and made it useable as a club weapon
  • Added icons for trophies
  • Added mold icons for lead, iron, brass, aluminum and copper ingots
  • Added icons for bullet casings, bullet tip, 9mm, 10mm and 7.62mm bullets
  • Added icon for stone axe, sharp stone and iron bars
  • Added new scrap iron, brass and lead models and icons

Changes

  • Changed the size of Navezgane increasing it by 33%
  • Changed client inventory is now saved every 30s to the server or when the client quits.
  • Changed spawn rules to be governed by the hosts Friendly Fire settings. With FF on new players will spawn away from each other at a random spawn point as this option supports PVP play with FF off new players will spawn near each other as this option supports cooperative play.
  • Changed sleeping bag rules so the game remembers your last placed sleeping bag or bed only and auto spawns you here without selecting it.
  • Changed fat zombie cop puke attack range 33% shorter and half damage to players
  • Changed all firearms to use bullets instead of magazines to work better with forging of bullets
  • Changed all metal objects now have weight so they can be scrapped into metal for the forge
  • Changed removed iron ingot recipes, they must be forged now
  • Changed zombie spawning in major cities during day to have more zombies and respawn faster
  • Changed biome spawning so that min distance is 16 was 32
  • Changed removed iron ingot recipes from Iron wall and iron ore now you must melt them
  • Changed metal_medium and metal_hard to have more durability
  • Changed Game Info to use key value pairs instead of a : separated list w/backwards compatibility
  • Changed paintings, modern couches, end tables and small televisions so they can be picked up
  • Changed removed Fat zombie cops from Diersville, they will be limited to night spawning
  • Changed City Biome to have more day walkers
  • Changed chance to find painkillers in garbage and other loot now that there are medicine cabinets
  • Changed key bind window to NGUI
  • Changed Sun movement is now from east (morning) to the west (evening)
  • Changed Snow zombies to use fat zombie hand attack
  • Changed removed m136 rocket launchers and rockets from wall safes
  • Changed removed old recipes for scrap metal from tin cans, candy tins, hub caps and air filters to prepare for the forging system
  • Changed garage loot to exclude painkillers and include shovels, pickaxes and fire axes
  • Changed spawn locations marked by stars are no longer shown on the map
  • Changed snow blocks now have a chance to drop dirt, snow and clay
  • Changed reduced shotgun ammo from loot
  • Changed camp fire recipe to use a log circled with small rocks
  • Changed bullets so they can be broken down to retrieve ingredients
  • Changed coming next load screen image for next release
  • Changed throworganichitstone1.wav to sound more like flesh hitting stone
  • Changed all ammo pieces and individual bullets to stack 500 per item
  • Changed recipe so you get more gunpowder from coal and potassium nitrate
  • Change increased chance for clay drop on all top ground layers
  • Changed cinder blocks so they can be picked up
  • Changed ladders so they burn as fuel in the forge
  • Changed buckshot to get eight from one lead ingot
  • Changed corpses so they gib easier
  • Changed brass lights to drop scrap brass

Bug Fixes

  • Fixed bug that would not pop up an error window upon finding out the server is not connected to NAT during connection.
  • Fixed bug when selecting a server in the server browser, ones with similar information would also be highlighted
  • Fixed bug when starting a private game, you were unable to invite friends to join via steam friend invite system
  • Fixed bug causing bottled water to show up too much in cupboards and not enough food
  • Fixed small business buildings that had light fixtures blocking the players path
  • Fixed black block in desert junkyard
  • Fixed looting nurse zombie sound to play looting corpse sound
  • Fixed mp5 reload scale problem
  • Fixed missing material on clay lump
  • Fixed coal ore blocks to burn & increased coal piece burn value
  • Fixed the zombie noise system that was broken
  • Fixed deer so they cannot climb ladders
  • Fixed chopped logs to drop pine trunks
  • Fixed bug where 2 players can now activate the forge at the same time
  • Fixed bug where clients can breakdown weapons in coop now
  • Fixed world “cut lines”
  • Fixed short metal pipes so they can be scrapped
  • Fixed pipe bomb throw animation stuck glitch
  • Fixed Crossbow now has a bolt when taking in the hand
  • Fixed pickaxe hold loop problem

Known Issues

  • When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Mac builds need to quit via the task manager
  • Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
  • Upgrading to Alpha 6 will sometimes cause players to lose their key bindings. If this happens go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem
  • Alpha 6 has some unresolved animation issues caused from the Unity 4.3 upgrade including the cross bow animation and zoom
  • Male punch animation doesn’t play
  • Some items have only been translated to English

Alpha 6 is coming & more News! 01.05.14

Happy New Year Survivalist,
We’d like to thank everyone for making our migration to Steam and our first Holiday Sale an overwhelming success. We’ve been as high as number 4 in the Steam Top Sellers list and stayed in the top fifty consistently in our first 3 weeks and have consistently held a spot in or near the top ten since.

Even though we’ve done a lot of holiday celebration we’ve still found time to get some work done. The word on the street is that Alpha 6 is coming soon and that it will include a slick new metal forging system we hear is pretty freaking awesome! We’ve also heard rumors that the world is much bigger, has many new points of interest and a huge new snow biome to explore with several new snow zombies. Our source has confirmed these features and much, much more will be in Alpha 6! We can hardly wait.

But in the meantime check out the brand new series from team epiphany “Zombie Test Lab” where they take base defense ideas and puts them to the test against hordes of zombies on their quest to find the ultimate zombie killing setup. Check out episode 1 where they test out a checkered deathtrap and see how it fairs against a zombie onslaught.

Zombie Test Lab

You Stay Cool
The Fun Pimps