Howdy Survivalists,
Alpha 8.3 is out with many fixes. We updated to Unity 4.5 which resolved many known 64 and 32 bit crashes and freezes, fixed normal zombie aggression mode and so much more!
Official Alpha 8.3 Release Notes
Added
Added schematic required to learn how to craft iron armor. There is a schematic for each piece
Added book to learn leather crafting & leather armor. The one book teaches you all leather armor pieces
Changes
Updated to Unity 4.5 which resolved many known 64 and 32 bit crashes and freezes
Changed tuned pipe bombs and rockets and their damage to players, zombies and structures
Changed hardness of concrete/cobblestone, metal and their resistance to explosions (Joel)
Changed land mines so they can be scrapped
Changed reduced chance of finding books
Changed reduced crafting time for sharp stones
Changed reduced repair time of anything using metal strips
Changed only one book can be found in book loot group instead of 1-2
Changed reduced air drop loot to a maximum of 6 items instead of 9
Bug Fixes
Fixed Non feral zombies hone in on the player non-stop and is harder than feral mode.
Fixed conflicting recipe with barnwood & red wood planks
Fixed a pipe bomb would destroy a water block, which could then be picked up as a dropped item
Fixed bug that decals weren’t showing
Fixed problem that explosion destroyed land protected doors
Fixed helmet model for Iron helmet now uses swat helmet and leather helmet uses a cowboy hat instead of a cloth item
Fixed garage loot container size to be same as regular cardboard boxes
Fixed Shift clicking on a recipe in the recipe list will swallow items if it’s already full
Fixed zombies don’t take damage from land mines
Fixed plant shader for cactus models to accept fog
Fixed campfire particle system to not have smoke appearing far outside of the model
Howdy Survivalists,
Alpha 8.2 is out with many fixes, improvements and additions including: Huge memory reduction and Crash fixes, new feral enemy aggression option, new sun and moon, tree farming, new recipe crafting system overhaul, mining fixes and so much more! Folks we’ve done our best to stay compatible with old saved games however if you’re experiencing any problems we recommend starting new games.
Official Alpha 8.2 Release Notes
Added
Added new Enemy Aggression game option. With normal and feral. Feral means zombies sense you from over 100 meters at night simulating our old horde mode. They also come every night. Combine this with short 24 hour cycles and air drops for the classic horde mode experience.
Added lens flare to sun and new sun texture
Added moon shadows and increased moon light
Added pine and maple tree farming. Tree seeds can be planted on dirt or forest ground and do not need to be watered or near water using seeds dropped from pine and maple trees
Added rebar ramp recipe
Added cobblestone upgrade path to include ramps and require forged iron (Joel)
Added rotting flesh, femur and hide to zombie dog loot
Added military weapons and ammo loot groups
Added melee weapons loot group
Added Hard Metal Door recipe & two upgraded versions. They are upgraded with forged metal.
Added furniture material that has no stability (couches and chairs can no longer be stuck to walls)
Added a weight to small rocks so they can be smelted into cement (Joel)
Added cobblestones to airdrops
Added new icons glass pane, cement mold, forged iron, goldenrod flower, goldenrod tea, dirt, sand, and clay
Changes
Changed recipe crafting system overhaul includes: new recipe group tags to items and blocks so recipes are now sorted by groups. New color backgrounds for matching groups F.E. ammo and weapons are read, semi-transparent item icons appear in recipe grid, new recipe text colors bright green quick craft, dark green known, white unknown but have ingredients, grey unknown and don’t have ingredients, new alphabetical recipe sorting and sorting based on text color
Changed cut down memory consumption by clearing refs on chunks
Changed the limit on the number of chunks that are generated at the same time. Also to reduce memory consumption
Changed optimized chunk memory consumption once again
Changed internal handling of all normal maps to save memory. On a client this will bring about 300MB of system memory
Changed the game uses now a different texture compression that leads to a 300MB memory saving on clients
Changed the voice chat is now disabled per default! If a server switches voice chat off, no client can do voice chat! Note the voice chat bug is not fixed but this allows folks with this problem to play
Changed biome resources underground to have no gravel and more small deposits of ore for better mining
Changed mismatching versions cannot connect message is shown “Incompatible versions”
Changed improved suitcase loot
Changed increased drop scale of metal fragments, lumps of coal, and small rocks
Changed selectable max player value in game options, limited to 8
Changed removed Rusty Metal Door recipe
Changed all recipes using thin metal plates or forging iron (a block) to use forged iron (an item)
Changed hunting knife and bone shiv to have more durability and damage
Changed lightened dead shrub texture
Changed new high res cacti
Changed default spectrum to be desert blue sky
Changed went through menu descriptions and fixed inaccurate or incorrect wording and updated new options english.txt
Shortened names of the recipes that are too long in the english.txt
Changed ammunition nation book now unlocks bullet tip mold and bullet casing mold
Changed cobblestone recipe now yields 2 cobblestones instead of 1
Changed Sleeping bags now drop cloth when destroyed
Changed increased stack limit on coal and potassium nitrate to 250
Changed dirt is now at least 3 meters deep before hitting stone
Changed increased stack limit of aloe cream to 10
Changed weight of scrap brass to 8 oz so smaller items can be scrapped like trophies
Changed updated icons for yucca juice, small rock, coffee, and stone
Changed decreased fog in the plains
Changed resource rock prefabs to more optimized sphere colliders, fixed excessively large collision area boxes had previously had
Changed updated grass texture, curbs and curb corners
Changed tuned zombie loot
Changed Mp5’s, rocket launchers and sniper rifles are only found in military munitions crates
Changed corrugated metal textures
Bug Fixes
Fixed players can’t fall through terrain or get stuck inside blocks
Fixed problem that wrong blocks were hit when digging
Fixed zombies can’t hit doors & heads clip through doors and can attack things behind doors
Fixed grass should be easier to hit from every angle
Fixed colliders on melee weapons. Gave each weapon appropriate sized colliders. For example its much easier to hit a zombie with a sledgehammer than with a stick
Fixed campfire output not clearing when changing recipes (putting in bag)
Fixed issue with oven not being able to loot from certain angles
Fixed stability problem in Diersville homes with basements
Fixed the lighting on zombies & animals black at night except dog
Fixed glass panes forging bug
Fixed you can’t crouch while iron sighted
Fixed the bad lighting on the ski lodge roof
Fixed cobblestone so doors can be placed in it
Fixed Sledgehammer not playing all the time
Fixed supply crate bgs Airplanes animate smoothly on clients, parachute not showing, supply crates appearing black, supply crates despawning after landing
Fixed maneuvering through open door doorways is bad
Fixed burnt wooden frames to be made of wood instead of stone
Fixed use of don’t not use texture in several prefabs
Fixed use of thin grass only in many prefabs f.e the grass in Diersville is now thicker
Fixed hole in the plains that went down to the bedrock
Fixed fall damage not working since introduction of smooth terrain
Fixed player keeps walking/running when opening chat window
ServerConfig.xml
<!– 0 = Normal, 1 = Feral →
Known Issues
You have to hit Shift+Tab twice to bring up the steam overlay
64 bit is known to unstable run it at your own risk
Sometimes players might bounce up and down from certain collision situations
Some users have reported a possible problem with Windows 8. A possible fix is to run the executable in windows 7 compatibility mode.
Hey Survivalists,
If you’re a Settler Backer you should have got a Steam Key emailed to you. This has 3 sets of digits and is directly redeemed/activated using your Steam client software. It does not work with our old non-steam activation we had on our website. If you did not get a key please check your email and you spam folder. If you still did not get a go to our support page and create a support ticket. 7DTD Support
If all goes well Alpha 8.2 patch is coming out sometime this week which will include a much smaller memory footprint which reduces the crashes some of you have been experiencing, our new crafting groups system, new sun and moonlight and much more. So please be patient and check it out soon.
Howdy Survivalists,
Alpha 8.1 is out with many new additions, improvements and fixes including: Memory reduction and leaks on dedicated servers, performance increase, friend connection issue fixes and much, much more.
Official Alpha 8.1 Release Notes
Added
Added repair wrench can now upgrade blocks like the stone axe can. It takes three hits instead of four. Also it repairs faster than a stone axe.
Added new holster and unholster sounds
Added all lights now have a self illumination texture when turned on
Added dirt under snow in snow biomes. Note you may need to start a new game to get this change
Added window tag to windows so in future builds Zombies target windows
Changes
Changed stone axe now takes 4 hits to upgrade ramps instead of three
Changed scrollwheel timeout is changed now 800ms (old: 300ms). Changed hotkey timeout to 0ms (old: 300ms) this helps with holster/unholstering problems
Changed river water so it adds 15 hydration instead of 10
Changed Entities are spawning now 0.5 to 1m higher to adjust to the smooth terrain fixes zombies and animals falling through the world on spawn
Changed updated window reflections to correctly change brightness at night
Changed updated window models to allow proper alignment
Changed stone axe to dig dirt with 9 hits
Changed shovel to dig dirt with 3 hits
Changed doubled land protection of dirt to reflect new easier digging of non-land protected dirt
Changed snow no longer drops dirt or clay, but just snow.
Changed chat log buffer size to 50 lines to fix chat breaking
Changed shotguns to do 120 damage instead of 96
Changed Stamina now it only uses 75% of the stamina it used to so you can run a little further
Changed street lights are turned on
Bug Fixes
Fixed a memory leak on dedicated servers
Fixed Skylight windows in known prefabs
Fixed connecting to friends directly from the steam friends list
Fixed block entities do not show up in the preview window so windows cannot be seen before you place them
Fixed players no longer get stuck in a 1×1 hole
Fixed equipped like items like hats now go into your backpack when you die
Fixed deprecated server issues. Should only show servers running the same version as client.
Fixed some servers showing A8 and PVP
Fixed resource rocks to drop resources every time you break them
Fixed broken doors in the school from not opening
Fix stamina so running uses stamina.
Known Issues
You have to hit Shift+Tab twice to bring up the steam overlay
64 bit is known to unstable run it at your own risk
Hey Survivalists,
Alpha 8 is out with many new additions, improvements and fixes including: Full smooth Terrain, Air Drops, improved upgrade path on player made wooden and cobblestone house blocks, new sub biomes for biome variety and much, much more. Many of you have been waiting on news for the Linux version. We are really close and it regrettably will come out with the next release.
Official Alpha 8 Release Notes
Added
Added full smooth terrain RIP minecraft looking world
Added new per poly colliders for improved thrown objects
Added airplane supply drops with configurable drop frequency
Added new weapon holster and unholster system and sounds
Added animation controller to rock resources so they can have break animations
Added new sub biomes into most of the main biomes for variety
Added lens flares to house lights, mining helmets and flashlights
Added ability to break secure containers down into non-secure containers
Added Delete All option to Drop On Death
Added gascan recipe from grain alcohol
Added “forged metal” item
Added new model window blocks with environment mapping to all the Navezgane prefabs 3 of which support the new window upgrade/downgrade path
Added reinforced hard metal door
Changes
Changed made high res old window frame, transparent glass, garage door, old shingles, painted wood textures used on world prefabs
Changed wood frames so you can pick them up (useful for re-arranging your house) until they are upgraded. Once upgraded to a solid wood wall, if you tear down the old wood wall the frame remaining can never be picked up
Changed FPVFemaleMagnumHold so iron sites aim with the magnum
Changed pickaxe animations to have more weight
Changed FPVFemalePickaxeFire Blending
Changed wood ramp frames so you can pick them up (useful for re-arranging your house) until they are upgraded. Once upgraded to a solid wood ramp, if you tear down the old wood ramp the frame remaining can never be picked up
Changed frames and ramps so they drop nothing when destroyed now that there are frames that can be picked up and used for scaffolding
Changed cobblestone walls to be upgraded to the third tier using cobblestones instead of cement
Changed art for cobblestone reinforced and cobblestone reinforced with metal
Changed Sped up crafting of sharp stones
Increased probability of finding iron ore
Decreased weight of lead ore
Changed block downgrade to drop items just like block destroy
Changed various stacklimits
Changed zombies path on smooth terrain (dogs/animals are very bad right now)
Changed dirt to only be two layers deep so players only have to dig down two layers to make a strong foundation
Changed dirt and stone have a 2x additional hardness underneath land claims
Changed dirt and stone are harder to dig or mine
Changed “New” and “Continue” game options to use categories and accordion style lists
Changed removed boarded windows recipe. Windows can now be boarded up by repairing them with a stone axe as long as you have planks in your inventory
Changed mining helmet light to be more of a blue tone and lowered the intensity a little so it doesn’t blind the player as much
Changed dying will now respawn you with 50% health, food, and water
Changed removed Survival Mode (for non dedicated servers) and replaced with Survival SP and Survival MP
Changed sticks burn only half as long
Changed “wood framework” to “wood frame”
Changed wood based ramp blocks to downgrade to a ramp frame
Changed hard metal door texture
Changed hard metal door recipe to use forged metal item instead of forging metal block
Changed removed Dm and Horde maps. Horde like gameplay will be supported in Navezgane, Future new maps and the random generated worlds with game options in a coming builds
Changed rebalanced wood cutting and wood base blocks
Changed player names only shows if a player is closer than 3m
Changed updated rock shader and glass shader to properly change lighting level at night
Changed Increased durability of tools to compensate for harder wood and earth
Changed increased block damage on zombies to compensate for much stronger forts
Changed turned down volume of hornets flying
Changed did Some dedi server speed optimizations
Changed rebalanced all loot containers
Changed Steam authentication port from 8766 to GamePort + 2 for scalability
Welcome Survivalists,
It’s been a while since we gave you a development status update so here goes.
Mocap Zombies
Several of us just got back from our recent zombie mocap session at Just Cause Productions in LA with stunt actor Mark Musachi. The group has done work on many high profile games including the Resident Evil series, The Last of Us, Dead Rising and more. Check out the video below for an awesome sneak peek.
Alpha 8 is great
Alpha 8 is coming along nicely featuring fully smooth terrain, a new world collider system for player, zombie and objects, new upgrade downgrade blocks, crafting organization with categories and sorting, land claim and durability tuning and much, much more. Tentative release date is May 3rd if all goes well.
What’s next?
There are a lot of things in the works but here are a few big ticket items.
Integration of the new mocap zombie animations featuring 175 moves covering everything we had before and new systems for turning, jumping, crawling under, knock down, stumble back and dynamic zombie crippling.
New first person higher resolution hands with a new better deforming animation rig
New base male and female character models and a new Character creation system with loads of wearable customizable clothing visible on yourself and other players
First version of random generated worlds for a new experience every time you play
Cleanup work so we can stay backwards compatible for saved games and begin to set up the framework for Steam Workshop prefab and world mods.
It’s hard out there for a Pimp
We’d like to give a big pimp shout to one of our team members Alexander our world builder. Alex is pursuing his musical dream with a new group “The Migration” who have a great indie folk sound. They just started an INDIEGOGO CAMPAIGN so check it out and support small Indies who dare to dream big!
Howdy Survivalists,
Alpha 7.11 Hot Fix is out with many bug fixes, and improvements and here are the Official Alpha 7.11 Release Notes. Enjoy!
Official Alpha 7.11 Release Notes
Added
Added new medicine loot group for zombie nurses and medicine cabinets
Changed
Changed reduced chance for finding firearms in cars and increased chance to find them in backpacks
Changed increased zoom on all weapons except sniper rifle
Changed cobblestone stairs recipe to use cobblestones instead of blocks
Changed removed cloth strips from the game and added more cloth fragments. All recipes that used to use cloth strips now use cloth fragments
Changed barbed, iron reinforced clubs to use scrap metal.
Changed animal hide only yields 2 leather now instead of 3
Changed metal trussing recipe so it doesn’t conflict with grill
Changed barn wood recipe to use wood plank instead of the now obsolete old wood
Changed driftwood to create wood planks instead of old wood blocks
Changed trees now give wood amounts relative to their size
Bug Fixes
Fixed car and zombie cop death explosions not showing particles
Fixed voice chat not working on steam build
Fixed problem that on dedicated servers some block changes were swallowed by lp
Fixed frame rate problem
Fixed problem that some bushes did not show but slowed down the player
Fixed pig loot to always drop meat hide and bone
Known Issues
The 64 bit version has been somewhat unstable. If your running into crashes try running the 32bit version by double clicking the “Install_32bit” in your SteamApps\common\7 Days To Die folder
Currently there are no upgrade/downgrade path for concrete, reinforced concrete or metal doors.
New Systems Guide
Alpha 7.10 came with upgradable downgradable blocks, land claims, friends list and locking doors and chests. Here is a little more information on how these systems work. Upgradable and Downgradable blocks
Players can build wood frames and while holding a stone axe with wood planks in their inventory right click on a wood frame block and upgrade it to a wood block and repeat action to upgrade it to a reinforced wood block. Then if you have scrap metal you can upgrade it once again to metal reinforced wood block. These same blocks can be damaged and downgraded to their previous states and then repaired and upgraded again.
There is also a higher grade cobblestone path that upgrades form metal rebar to cobblestone to fortified to reinforced metal concrete
Land Claims
New players are awarded 1 land claim keystone block in their starting inventory if a server is running Survival PvP. Ways to earn more will be added in future updates.
You can kill players and loot their land claim blocks if they haven’t been placed or mine up a land claim block and steal it for your own so its wise to protect your land claim blocks
The keystone block is a special looking block that when carried by the player shows a 7×7 or server set protection grid rendered as a transparent green protected grid.
The keystone block offers durability protection 7×7 all the way vertically
Keystone blocks can be destroyed by other players removing their durability modifier of the fort
Only the owner and friends in your group can build blocks in your land claimed areas
Land claims have a no claim zone outside of their perimeter where only the land claim owner and friends in his group can stake additional neighboring claims. Default could be 30 meters measuring keystone to keystone (This could be an optional owner permission setting)
Only the owner of a land claim and friends in his group can add new neighboring land claims right next to an existing land claim but not overlapping
Zombies and owners/friends of the claim owner are not affected by claim durability
Players must revisit claim once a real-time day to prevent Claim Decay
Land Claim Game Options include
Claim Size – Sets the size of the protected area around a land claim block. Default is 7×7 all the way vertically.
Claim Deadzone – Sets the distance neighboring non friended players can place their land claims. Default is 30 blocks/meters away.
Claim Duration – The number of days a player can be offline before their land claims expire. Default is 3 real-time days
Claim Decay Mode – How a land claim’s hardness modifier decays over time that the claim owner is not on the server. Default is Slow
Claim Health Online – The hardness modifier applied to land claims for players who are currently online. Default is 32x harder to destroy.
Claim Health Offline – The hardness modifier applied to land claims for players who are currently offline. Default is 32x harder to destroy.
Friends list
The new friends list can be found if click on the friends tab in the main inventory menu accessed by hitting ‘I’ in-game. From there you can invite players on the server to friend, see invites, accept invites and remove friends. Friends have advantages like sharing buildable areas, seeing each other player icons and turning on friendly fire if these options are set on the server. Locking Doors and Chests
Players who craft doors can lock them, unlock them and set passwords which can be shared with other players. Note the player who owns the door or chest never has to unlock it or enter a code to open the door. Friends who know the password only have to enter it once.
Greetings Survivalists
Alpha 7.10 is out with many new additions, improvements and fixes including: New Survival Pvp mode featuring Land Claim Blocks that bolster your forts protection, new upgradable and downgradable player built wood and cobblestone block sets, push to talk in-game voice chat, locking doors and chests, friends system enabling sharing of land claims, new sub biomes, drinking water with hands many new recipes, optimizations and much, much more.
Official Alpha 7.10 Release Notes
Added
Added new Survival Pvp mode featuring Land Claim Blocks that bolster your forts protection. Many options accessible from the game options menu. One is given on player starting inventory options for more will be added in coming builds.
Added new upgradable and downgradable player built wood and cobblestone block sets. Build frameworks blocks and upgrade them to solid and reinforced blocks
Added new in-game push to talk voice chat system bound to the ‘V’ key by default with mic gain and voice volume controls in the sound options menu.
Added new higher resolution old kitchen cabinets
Added new sub-biomes like thick tree patches in the plains or flowered areas to the pine forest
Added new large resource boulders that be broken down to acquire metal and underground resources above ground
Added radial icons for doors and chests, locked, unlocked and keypad
Added cement recipe and item
Added resource rocks which drop minerals and small rocks when destroyed
Added Disable option for loot respawn. [-1 in config file]
Added woodPlanks recipe from pine trunks
Added wood frame recipe from wood planks
Added reinforcedWood block
Added reinforcedWood Item
Added new door locked, locking and unlocking sounds for new door features
Added a new door and chest password sound set to sounds/misc
Added metal reinforced Wood
Added drinking water from stream animation
Added contextual action menu system
Added lockable containers and doors
Added new prefab style rock boulder resources to biomes which can provide some above ground minerals
Added upgradable wood frame for new construction of wood player bases
Added assigned new icons to buffs for medicine and first aid for bandages
Added bandage recipe from cloth strips. Bandages stop bleeding but do not offer healing like the first aid bandage does
Added regular bandages that provide no healing but stop bleeding
Added reinforced wooden door textures
Added Right click when unarmed to drink water from a body of water like a lake or river. Same as drinking murky water.
Added icon for iron fragments, bucket of cement, cement mix. newobblestones, SMG Schematics. and cell phone
Added wooden door upgrade and downgrade path
Added wood ramp frames and wood ramps
Added reinforced metal wooden door
Changes
Changed wood door texture
Changed cement recipe to need cement
Changed reduced hardness of wood planks. It is twice as strong as barn wood, old wood, and trees.
Changed increased hardness of barn wood, it is the same as a tree
Changed explosion damage now hurts other players even if friendly fire is set to off
Changed all rocks now become small rocks when picked up
Changed forge is made from small rocks instead of stone
Changed crossbow bolt is are made using sharp stones instead of small rocks
Changed toilets to break easier
Changed block radius damage of pipebombs
Changed Rabbits are now a little bigger and move a little slower
Changed Moved the /Saves/Default/Region folder to /Region in preparation of having a separate save folder
Changed increased durability to stone axe from 125 to 150
Changed stack limit on crossbow bolts, small rocks and sharp stones to 250
Changed all recipes using old block planks to new item planks
Changed all textures like curtains, shutters and one of the windows to not need uvs and corrected them in the prefabs
Changed the default save game folder is now “/7 Days To Die/Saves/” and can be overridden by specifying a SaveGameFolder=”xxx” in serverconfig.xml
Changed renamed small rock to small stone
Changed wooden steps recipe to use new wood planks item
Changed wooden ladder texture to match new wood set
Changed the decorator to not place decorations on steeper slopes in preparation for smooth terrain
Changed trees will now drop only one trunk block but with a stack to improve performance
Changed cleaned out old unused tree leave textures and xml entries
Changed cleaned up and got rid of extra rubble and radiated blocks, textures and xml entries
Changed cleaned up and got rid of extra grass blocks, textures and xml entries
Changed cleaned up and got rid of extra dirt blocks, forest ground blocks textures and xml entries
Changed cleaned up and got rid of extra stone blocks, blocks textures and xml entries
Changed Replaced all recipes using thin plank blocks to use wood plank item.
Changed yield of farm fence and privacy fence.
Changed removed stairs planks recipe and added old wood stairs recipe
Changed default Audio settings overall volume to 100, default ambient volume 20, default music volume 10 and default mic gain volume to 75
Changed reduced chance to find a weapon in a car
Changed spawning rules if player has a bed he can choose to spawn on it or near it, if he doesn’t have a bed he spawns randomly on one of the world start points.
Changed Game setting SaveGameFolder is not persistent any more
Changed reduced amount of cloth strips you get from cloth from 5 to 4
Changed removed thin plank recipe and fixed stick recipe
Changed bandage recipe to use cloth strips
Changed grass decorations now more randomly placed and randomly scaled
Changed first aid bandage that heals to heal over time rather than to heal instantly
Changed spike traps to use sticks in the recipe and shortened craft time to 5s
Changed removed sharp sticks from the game to reduce crafting redundancy
Changed: Forge/Campfire output tray: Right click picks up single item from output tray, Shift+Right click auto moves single item to bag
Changed updated torch to have new texture and self illumination material.
Changed Resized all small pickup rocks to be 50% original size and are small stones in your inventory
Changed renamed pole block power pole segment to Wood Fence Post
Changed aged wood now both pick up as a single object and are craftable into planks (Joel)
Changed increased weight of metal fragments from 1oz to 4oz
Changed made storage chests harder to break
Changed turned down the chainsaw and auger volume
Changed stone to make 5 small rocks instead of one
Changed metal trussing recipe to not conflict with metal rebar recipe
Changed wood stairs can burn
Changed Shift+LClick on crafting recipe loads crafting sheet with maximum number of items you can craft.
Changed cobblestone recipe to be one stone and one cement
Changed Lowered weapon probability on backpacks and gave them new canned food group
Bug Fixes
Fixed long recipes in the beaker reset their time
Fixed crafting antibiotics does not give the item
Fixed entity looting not working
Fixed deleting of save games
Fixed rabbit and deer to always drop hide & meat
Fixed cooking, crafting, forging output overflow -> backpack transfer stacking
Fixed crafting time estimate being wrong before starting to craft.
Fixed problem after using a door the bottom block is replaced by the top block
Fixed block use animation
Fixed water drink animation from playing at the wrong time
Fixed male and female block use animation
Fixed male and female third person drink animation
Fixed infection
Fixed for collision IndexOutOfRangeException problem
Fixed some NRE fixes
Fixed existing buffs not displaying on HUD after loading a save game
Known Issues
The 64 bit version has been somewhat unstable. If your running into crashes try running the 32bit version by double clicking the “Install_32bit” in your SteamApps\common\7 Days To Die folder
Currently there are no upgrade/downgrade path for concrete, reinforced concrete or metal doors.
Howdy Survivalist’
Alpha 7.9 is out which includes big frame rate optimizations, stealth fixed and many more fixes.
Official Alpha 7.9 patch notes
Changes
Changed improved performance optimizations including: Removed legs colliders on zombies but not players. This will be added back when optimizations come. UpdateLight script is called less often, not on a dedicated servers at all and does not animate color on static objects. Optimized shadows, Improved batching of billboard objects and fixed leak on materials
Changed block name and player name are now displayed when focusing another player’s bed
Changed improved Magnum reload
Changed Increased repair amount on stones
Changed stage three of infection can now be lethal
Changed adjusted wasteland junkyard spawner count and definition
Changed collision on light fixtures, tvs and faucets so players don’t get caught on them
Changed TV’s now drop scrap metal when destroyed
Bug Fixes
Fixed Stealth where zombies can’t see you at all when you are crouched
Fixed ceiling lights in ski lodge that used the wrong fixture
Fixed Medicine Cabinets to the English Localization
Fixed chat wrapping in output window and in chat input
Fixed player names with coloring overriding the chat color
Fixed chat scrolling issue when there is very little text in the history
Fixed bug where you would lose an item if shift clicking with a full toolbelt
Fixed repairs eating repair items and returning a tool/weapon in worse condition
Fixed zombies feet clipping into the ground
Fixed Admin Tools bug with commands being executed anyway when player not found in any list