Yearly Archives: 2014

Alpha 7.3 is here! 03.06.14

Hello Survivalist’
Alpha 7.3 is out now with many new additions, changes, bug fixes and improvements including a new basic character clothing protection system, smell blip icons system, day/night percentage options, block durability options, basic character sickness system, new locations including a Police Station, Truck Stop and 8 new campsites and much more! Here are the Official alpha 7.3 Release Notes!

Official Alpha 7.3 Release Notes

Added

  • Added new basic Character Armor System accessed through the inventory crafting menu. Here the player can put on new found and crafted clothing for protection including hats/helmets, leg armor, chest armor, gloves, shoes and more. The character page also shows the players level and game stats. Note: The only clothing that’s tracked to the player model currently is the mining helmet more will come with the full character system in future builds.
  • Added a new Police Station, Truck Stop and 8 new campsites locations to the world
  • Added new smell icons that show on minimap that measures and show the players current smell level when he’s carrying smelly foods on his belt or backpack
  • Added new day/night percentage game options
  • Added new block durability game options as part of a larger plan for land protection
  • Added basic character sickness and gassiness from eating raw meat and eggs
  • Added gun crafting models and molds for the separate hunting rifle pieces
  • Added icons for the new clothing/protection system for a Leather Hat, Boots, Gloves, Jacket and Pants
  • Added icons for the new clothing/protection system for an Iron Helmet, Gloves, Chest Armor, Boots and Leg Armor
  • Added recipes for leather and iron armor
  • Added Bandana icon and Sunglasses icon
  • Added a boiled Egg Recipe and Icon

Changes

  • Changed sawed off shotgun fire to add more recoil to first person and third person female
  • Changed stags and rabbits flee in straight line away
  • Changed Zombies attacking blocks in proximity of player now show on minimap
  • Changed Reduced crafting time of spike traps from 30 to 10
  • Changed improved stealth & zombie sense detection logic
  • Changed raw uncooked foods to damage attributes
  • Changed increased chance for iron ore to drop lead
  • Changed increased chance to find beaker and added them to medicine cabinets

Bug Fixes

  • Fixed zombies attacking animals marking players as sensed
  • Fixed redid torch flicker
  • Fixed clients not hearing sounds
  • Fixed spider zombies to not crouch down to attack when they are not running on all four legs
  • Fixed collision on trees, now it is much more accurate and will not block bullets in the air
  • Fixed bug where hordes wouldn’t spawn after day 10
  • Fixed black missing blocks in a couple of the old houses where light fixtures were supposed to go
  • Fixed a bug of storage chests loosing inventory when player opened them while starving

Alpha 7.2 patch is out! 03.04.14

Howdy Survivalist,
Alpha 7.2 patch is out with now many changes, tweaks, improvements and bug fixes and options and here are the Official alpha 7.2 Release Notes!

Note: Some users have reported they need to delete local content and re-install for Alpha 7.2 to work. Also as always this is not backward compatible with Alpha 7.1 and older versions of the game.

Official Alpha 7.2 Release Notes

Added

  • Added new ‘Difficulty Presets’ game option that will allow the player to set the general difficulty of the game. All options here are configurable separately.
  • Added animal hide model
  • Added leather model
  • Added animal hide icon
  • Added leather icon
  • Added feathers to garbage
  • Added leather recipe
  • Added recipes for leather furniture
  • Added recipe for paned windows
  • Added nightstand recipe
  • Added animal hides to animal loot
  • Added caption for craft result

Changes

  • Changed Snow & water = River Water
  • Changed renamed River Water to Murky Water
  • Changed bucket hold ID to 34 to resolve bucket animations not playing correctly
  • Changed pickaxe fire animations to feel more substantial
  • Changed m136 model to include rocket
  • Changed m136 reloads to include rocket in the animation
  • Changed all looting sounds, inventory, forging and cooking sounds to be quieter when crouched
  • Changed impact and destroy sounds so less of them could be played simultaneously
  • Changed swoosh sounds so less can be heard simultaneously
  • Changed max sounds so a few more enemy sounds could be heard
  • Changed rocket launcher fire so it adds less value to the horde meter and rocket explosion so it adds more
  • Changed rocket explosion to be the furthest traveling noise
  • Changed Toned down brightness of hand held torch and reduced flickering
  • Changed name of yellow flower to goldenrod flower
  • Changed Zombies are scaled down on minimap
  • Changed Zombies that are breaking blocks and within 16 meters of a player always show on minimap
  • Changed enemy sense time is now in seconds

Bug Fixes

  • Fixed crafting grid storage exploit
  • Fixed being able to start crafting before having items on the tarp
  • Fixed wrong item total preview count in crafting window in some cases
  • Fixed aged wood craft duping
  • Fixed weapon breakdown duping
  • Fixed weapon repair bug
  • Fixed zombies not giving up after specified memory sense time
  • Fixed zombies attacking air
  • Fixed horde spawns even when enemy spawns are disabled
  • Fixed breaking backpacks if you die in the air
  • Fixed losing items when crafting large amounts with crafting tarp closed
  • Fixed instant item creation is now instant rather than superfast
  • Fixed items not dropping on the ground as last resort on full inventory while crafting
  • Fixed loot timer game option description
  • Fixed animal flee logic (straight line) still needs pathing improvement
  • Fixed all zombie classes appear correctly on minimap
  • Fixed bug that allowed a user to spam the loot key to bypass the loot timer
  • Fixed a couple grammar issues in English.txt
  • Fixed the radiator object showing the incorrect mesh
  • Fixed Gunjoint for female knife 3rd person
  • Fixed male FullBodyOverlays to be false when crouching so player would not stand when using items
  • Fixed hunting rifle recipe
  • Fixed bug where Enemy Memory was not working. Zombies now lose interest and roam away if you’re quiet for the designated time set in the game options

Alpha 7.1 patch is out! 03.01.14

Howdy Survivalist,
Alpha 7.1 patch is out with many bug fixes and options the community has been asking for including: loot and crafting timer options normal, fast or off, enemy spawning count options, damage given and received options and lots of gameplay tweaks integrating community feedback. Enjoy!

Official Alpha 7 Release Notes

Added

  • Added new ‘Craft Timer’ game option that will allow the player to set the craft timer to Normal, fast or none
  • Added new ‘Loot Timer’ game option that will allow the player to set the craft timer to Normal, fast or none
  • Added new ‘Enemy Spawning’ game option that allows the player to set the amount of enemies that will spawn in the world
  • Added new ‘Damage Given’ and ‘Damage Recieved’ game options allowing the player to set how much damage he gives out or receives from enemies
  • Added new ‘Enemy Memory’ game option that allows the player to set how many real world minutes that a zombie will pursue something he has sensed in the world.

Changes

  • Changed Reduced dog health
  • Changed zombies will not spawn in a diameter of 30 blocks around your sleeping bag
  • Changed Slowed biome day time zombie respawning to 2400 seconds
  • Changed Increased damage to bone shiv and hunting knife to compensate for slow animations
  • Changed it so loot containers that have been opened already will open without a timer a second time
  • Changed removed difficulty menu options as these are now rolled into ‘Damage Given’, ‘Damage Received’ and new ‘Enemy Spawning’ and ‘Enemy Memory’ options
  • Changed lowered brightness of wall torches
  • Changed lowered loot times on longer items like cars, safes, animals and air conditioners.
  • Changed increased time for animals to respawn
  • Changed some tools to take less time to craft
  • Changed crouch loot time to 1.5 times slower instead of 2
  • Changed so already searched or empty loot containers require no time to open
  • Changed looting a touched or empty container now takes no time.

Bug Fixes

  • Fixed decoration problem on servers in a peer to peer game
  • Fixed a client connecting to a multiplayer server now also gets a lunch pack
  • Fixed stealth undetected and sensed screen fx
  • Fixed flashlight cookie showing a square cutout
  • Fixed item duplication bug when moving items to inventory.
  • Fixed selected recipe background highlight stays up unless another recipe selected, you click craft or exit the crafting menu

Alpha 7 is out! 02.28.14

Happy Build Day Survivalist,
We have just released Alpha 7 which I must say is our biggest update to date! The build offers a complete world visual overhaul with new smooth terrain, ground textures, plants, trees and a new lighting model. We’ve also added a stealth system with noises, smells and a rock throwing distraction system. If that wasn’t enough we’ve added a cooking/chemistry system with new and improved recipes. We’ve also added loot and crafting timers, new death/drop, spawning and joining options, a new sound mixing system, a mining helmet a flashlight bind key, some new animations and many bug fixes.
Note: With the addition of cooking and the campfire system, saves for versions prior to 7 will be incompatible. Alpha 7 will be the main build now!

Official Alpha 7 Release Notes

Added

  • Added new smooth terrain imported from the old world. The full terrain smoothing pass will come in the next big release
  • Added new high res ground terrain textures, new model trees, bushes, cactus, grass and destroyed building block pieces. Who says the apocalypse can’t be a beautiful place.
  • Added new sun shaft and brighter moon
  • Added a new stealth system with minimap noise blips, zombie color aggression icons and an object throwing distraction system which currently works with small rocks and pipebombs. The system also uses food smells. Meats smell the most, then charred, grilled and boiled smelling the least. Carbs smell the least, raw or cooked, at least to zombies, so things like corn bread and blueberry pie that do not increase your health but can fill you up smell very little. You can now run away in the dark and crouch and lose enemies. No more zombie GPS!
  • Added a campfire cooking system with many newly and improved recipes. The system uses 4 cookware including a cooking pot, grilling plate, sharp stick or chemistry beaker. Having a specific cookware combined with your ingredients unlocks new recipes.
  • Added a new horde spawning system where player’s noises contribute to the possibility of a horde spawning. Zombies no longer no exactly where you are day or night.
  • Added a new loot opening timer system. Crouching will take longer to open a loot container but make less noise. Take all gathers items quicker but makes more noise.
  • Added crafting time for crafting which improves the survival experience.
  • Added a new lighting model which allows point lights in the world and flashlights and torches to look better.
  • Added a flashlight binding key ‘F’ which toggles on and off your flashlight or new mining helmet if you have.
  • Added LOD for trees and large bushes and a slider in the video options that can be tuned to boost performance
  • Added new player spawn rules: New players in coop spawn near other players. Solo players spawn at start points. New players in PVP spawn at the nearest spawn 100 meters away from other players. If you quit and rejoin it spawns you where you were at. When you die if you don’t have a bedroll its spawn you randomly 75 meters away from your death location. If you a bedroll and dies a selection comes 1. Spawn at bedroll 2. Spawn near from bedroll (75 meters away)
  • Added new drop on death and quit options drop nothing, everything, tool belt and backpack only.
  • Added new player dropped backpack model and map icon so you can find your loot. The system only displays your last dropped backpack and the backpack stays in the world until it’s emptied.
  • Added start inventory of one water bottle and one can of chili
  • Added regular zombie, fat zombie and snow zombie idle, walk and pain animations
  • Added glass jar forging & molds, windows now have a chance to drop broken glass items that can be collected and melted into glass objects
  • Added in an industrial wall light and fluorescent ceiling light
  • Added model and icon for crushed sand
  • Added Goldenrod Tea, charred, grilled and boiled meat recipes
  • Added campfire and cook pots to the cabins
  • Added new stone hit sound set
  • Added Glass window forging
  • Added ‘Destruction’ group in the creative menu and icons which contains all destruction sets
  • Added preview icons for all existing building destruction sets modular sets
  • Added impact particle effects for various materials vs snow terrain and block destroy effect for snow
  • Added mining helmet to loot
  • Added impact particle effects for stone vs various materials
  • Added gravel recipe from destroyed concrete
  • Added new icon for Coal Ore
  • Added four variation set of steel sink faucet models
  • Added brass version of sink faucet set
  • Added gravel underground and reduced its stability so it can cave in making natural ore veins

Changes

  • Changed the flashlight and torch to useable melee weapons
  • Changed Rotated wood planks and rich wood so it tiles on stairs correctly
  • Changed pig, rabbit and stag art
  • Changed zombie hand animations to be more lifelike
  • Changed sand so it can no longer make glass, but it can be crafted into crushed sand which can be used with the new glass forging system
  • Changed Player punch does much less block damage
  • Change Removed recipe to make empty jars from sand and thin metal plates
  • Change lowered health regeneration rate
  • Change filling water bottles now gives you river water instead of pure water
  • Change water can be boiled into pure water in the cooking pot
  • Change removed glass pane recipe from sand
  • Change removed bed frame recipe
  • Change reduced chance to find backpacks, purse, suitcases, etc
  • Changed Rotated white and black woods so they tiled better
  • Changed Log blocks only yield 2 wood planks instead of 4
  • Changed Log spikes only yield 1 wood plank instead of 2
  • Changed Slowed fire rate of knives and improved animation
  • Changed Slowed rate of fire on stone axe and improved animation
  • Changed ore to be several clusters
  • Changed weight of iron ore to 96 ounces instead of 432 ounces since it is found in clusters
  • Changed stone stairs to be cobblestone stairs
  • Changed gunpowder and gas can recipe to be made with chemistry
  • Changed all prefabs in the world to use new smooth terrain blocks where applicable
  • Changed all destroyed and burnt buildings in the world to use some of the new block destruction set
  • Changed wooden furniture you can pick up a fuel value so it can be burned
  • Changed thinned loot containers in business areas in the plains/grasslands and upped spawning
  • Changed lower stainless steel fridge to not be a loot container
  • Changed sledgehammer hold and attacks
  • Changed Biome spawning to improve zombie counts
  • Changed stack number on crushed sand to 16
  • Changed Concrete blocks break down into gravel now
  • Changed red plank and red barnwood recipes to require less flowers per wood ratio
  • Changed pine forest spectrum to have more variety
  • Changed gravel so it’s harder to mine and iron ore weigh less
  • Changed concrete recipe so it requires gravel instead of stone or destroyed concrete
  • Changed Removed potassium nitrate, coal and lead ore from the world, instead it is found randomly when iron ore is destroyed

Bug Fixes

  • Fixed reflective water is not switched off unless you quit the game and re-start again
  • Fixed zombie dogs so they don’t spin circles
  • Fixed hunting rifle, sniper rifle reload animations to not jerk the camera
  • Fixed bushes to break easier and drop sticks
  • Fixed burnt zombie so he has the right shader
  • Fixed windows so zombies can see through them
  • Fixed naked zombies not always playing their attack animations
  • Fixed hunting rifle ammo icon based on bug report
  • Fixed problem that chunks were not drawn any more
  • Fixed crouch punch for male
  • Fixed feet clipping on the zombie dog
  • Fixed crouch punch for female
  • Fixed wasteland having concrete layer under it

Known Issues

  • When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Mac builds need to quit via the task manager
  • Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
  • Upgrading to Alpha 7 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem
  • Augers and Chainsaw make idle sounds when they are out of gas
  • Sometimes trees are not rendered but their collision is there. The work around is to restart your server and restart your game. We will work on this for a patch.

Alpha 7 Status update! 02.22.14

Hey Survivalist,

Some of you have been asking for more development update news so here goes. We’re crunching hard on Alpha 7 which we still hope to get out to you before the end of February. Alpha 7 will include smooth terrain which has been completely redecorated, a new lighting model, new stealth system with rock throwing for distracting zombies, a new cooking/chemistry system with many new recipes, glass forging, new player spawning and backpack dropping death options, a new sound mixing system and so much more. This is going be a big one kiddies so buckle your seat belts and stay tuned.

But in the meantime here are 4 new screenshots to chew on. You Stay Cool now, The Fun Pimps.

Alpha_7_Preview_05 Alpha_7_Preview_07

Alpha_7_Preview_08 Alpha_7_Preview_06

New Alpha Pricing & Alpha 7 News! 02.17.14

Howdy Survivalist,

The past few months we have received hundreds of comments from customers suggesting that our early access Alpha pricing is too high and not aligned with other early access products.

Our original pricing for Steam was set to be aligned with our Kickstarter Alpha access pledge folks who paid $35. Since Kickstarter, much time has passed and the pricing requests continue to pour in.

That said we feel the best thing for the customers and the future of “7 Days to Die” is to listen the people and lower the price.

Effective through Beta our new single unit Alpha price is $24.99 and our Alpha 2 pack is $39.99! These prices will stay effective until Beta. We thank all of you who have supported our product so far and will strive to make it the best damn zombie game we can!

We’re also working hard on Alpha 7 which is on target to be out before the end of February. Smooth Terrain, Stealth and Cooking are confirmed features as well as a bunch of smaller fixes, improvements and features including new death options.

 

You Stay Cool

The Fun Pimps

7 Days to Buy 33% Off! 02.07.14

Hey Survivalist,
Folks we’re running a 1 week special promotion 33% off on both our single unit and our 2 pack so you have 7 Days to Buy 7 Days to Die! The sale ends on Valentine’s Day so act now and get your sweetheart 7 Days to Die.

7 Days to Die 33% off Sale!

Later today our new Alpha 6.4 update will become the main version to unify our customer base making everyone compatible. Please do not expect saved games from Alpha 6.3 and older versions to work.

Alpha 7 News – And for those of you asking about Alpha 7 here are some new screenshots showing off our new smooth terrain, mesh trees and new grass. It’s a complete world visual overhaul and it’s looking freaking amazing! Also included in Alpha 7 is our new Stealth System that interacts with our new night spawning system that spawns Dynamic Hordes based on the player’s actions. And if everything goes well we’ll also be including our new Campfire Cooking/Chemistry System. We’re working hard to get Alpha 7 out as soon as possible we expect it to be out before the end the month.

Alpha_7_Preview_01 Alpha_7_Preview_02

Alpha_7_Preview_04 Alpha_7_Preview_03

 

Stay Tuned Kids
Same Pimp time same Pimp Channel
The Fun Pimps

Alpha 6.3 patch is out! 02.03.14

Good Morning Survivalist,
We’ve just released Alpha 6.3 patch that has some great fixes and a few gameplay tuning changes that improve the game. If you’re still playing Alpha 5 and want to try Alpha 6.3 here’s how you do it.

  1. Open your steam client.
  2. Click on Games/View Games Library
  3. Right click ‘7 Days to Die’ and select properties
  4. From the new popup dialogue box select the ‘BETAS’ Tab
  5. Under ‘Select the beta you would like to opt into’ – select ‘alpha6 – Beta Testing’
  6. The game will then update and download Alpha 6
  7. Switching back to Alpha 5 is as easy as repeating steps 1-4 and on step 5 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to Alpha 5 which will be re-downloaded and you can try Alpha 6 after it is improved.

And for your detailed oriented folks here is a complete list of new Alpha 6 Release Notes. So check it out now funk soul brother!

Official Alpha 6.3 patch notes

Changes

  • Changed all loot containers to have a greater chance to be empty
  • Changed cars to have more tool loot
  • Changed mailboxes to have more paper loot
  • Changed Less chance of finding backpacks in the wild loot
  • Changed length of IP field to allow longer URLs
  • Changed length of Port field to allow more room for IP field
  • Changed crops grow slower and no longer grow underground from torch lights

Bug Fixes

  • Fixed IP input breaking connection attempts after leaving a server
  • Fixed pasting IP from clipboard not registering

Known Issues

  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Mac builds need to quit via the task manager
  • Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
  • Upgrading to Alpha 6 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem

Alpha 6.2 patch is out! 01.30.14

Howdy Survivalist,
We’ve just released Alpha 6.2 patch that has many fixes and changes making Alpha 6 much better to play.

How to participate in Alpha 6

  1. Open your steam client.
  2. Click on Games/View Games Library
  3. Right click ‘7 Days to Die’ and select properties
  4. From the new popup dialogue box select the ‘BETAS’ Tab
  5. Under ‘Select the beta you would like to opt into’ – select ‘alpha_6 – Beta Testing’
  6. The game will then update and download Alpha 6
  7. Switching back to Alpha 5 is as easy as repeating steps 1-4 and on step 5 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to Alpha 5 which will be re-downloaded and you can try Alpha 6 after it is improved.

Changes

  • Changed on Mac the reflective water is set to off per default improving frame rate
  • Changed shotgun to use animation clips to support single shell loading
  • Changed reduced radiator to have 2 pounds of brass
  • Changed reduced weight of car batteries
  • Changed trophy 2 and 3 to lead and tungsten
  • Changed Breakdown Weapon recipe name and tip description to say Breakdown Item instead
  • Changed sharp stone attack has been removed and is no longer a weapon may come back in alpha 7
  • Changed mp5 to SMG on all items
  • Changed Kicking and banning to search if name contains than input instead of starting with the input. Also added player id as a fallback. Player id can be seen by using the “lp” command.

Bug Fixes

  • Fixed player hosted game servers were not showing in the game browser.
  • Fixed game Info player counts were showing incorrect numbers
  • Fixed favorite servers list would break if you had no other favorites and added a manual favorite entry.
  • Fixed unable to remap reload/take-all key, should now map correctly.
  • Fixed bug when mining less than 16 blocks above bedrock pressing E brings up a console error IndexArrayOutOfBounds
  • Fixed brass trophy so it can be smelted
  • Fixed female third person wrench hold and use animations
  • Fixed crossbow bolt from stuttering when reloaded
  • Fixed female crossbow animations
  • Fixed shotgun reload and crossbow stutters
  • Fixed animator warning for sharp stone
  • Fixed Crafting Grid Item Loss when quick crafting using known recipes if you switch from recipe to recipe you will lose the items on crafting grid.
  • Fixed Add an ounces and burn time for gas cans for the auger and chainsaw.
  • Fixed Multiplayer\Client de-sync all containers de-sync between server and client resulting in loss of items, item duplication, and in some containers which have randomly generated loot multiple different instances of that loot.
  • Fixed Forge didn’t sync between clientsKnown Issues
  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Mac builds need to quit via the task manager
  • Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
  • Upgrading to Alpha 6 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem

Known Issues

  • Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
  • Mac builds need to quit via the task manager
  • Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
  • Upgrading to Alpha 6 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem

You stay cool
The Fun Pimps

Get your 2 pack for $49.99 now! 01.24.14

Hey Survivalist,
Some of you have been asking for a lower price and we listened adding a new 7 Days to Die 2-pack for $49.99 on Steam. Get a copy for yourself and give one to a friend and you’ll both save big on the price. Who says zombie games don’t have good coop!

7 Days to Die 2 Pack!

We’re also working hard on some quick fixes for Alpha 6 and working on some great upcoming Alpha 7 features like stealth which is coming along nicely.
Stay Tuned
The Fun Pimps